Monday, 23 November 2009

Lights, Camera, Action.

After combining the animated model with the environment, it was time to add lighting, cameras and to finally render the model. This was the final stage of work done in 3dsMax.
As the model is out in the open within the environment, it was essential that the correct style of lighting was chosen. This was a decision made by all of the group, and an omni light placed in the position of where the sun would usually be was placed.

The next stage was for me to create a camera motion path.
My idea was to creat a camera that moves around the entire environment, panning and zooming in and around the area, which would then allow for editing later on in Premiere to create the final video.
I initially decided on 500 frames of animation, partly due to the amount of time I was expecting the video to take and also because I felt that 500 frames would provide a reasonable amount of camera movements.
However, during the process of moving the camera into various positions, I was unhappy with the speed it moved between areas, and also felt I did not give the camera enough focus on the model itself. I therefore made a decision to increase the frame count to 1000.
The extra 500 frames provided a much better focus on the main parts of the machine, and it worked well, however I felt the need for a slightly longer focus on the top of the machine, so I added an extra 200 frames to allow for this.


After reviewing the camera several times, it was time to render.
Initially, on startup, the estimated time was 8 hours, however during the first few hours this time increased, and it finally settled on a prediction of 14 hours, though the final count was just shy of 13 hours.
Later on, it became apparent that we needed some more close up shots of the machine, and these short sections were rendered  in an hour, and lasted for 100 or so frames.
This completed the required 3d work in 3dsMax, and the footage was sent to another member of the group, where it was combined with narration, and cut into a more logical sequence.

No comments:

Post a Comment